Satisfactory Calculator

Calculate production ratios and factory efficiency for Satisfactory!

Production Guide:
  • Mk.1 Miner: 60 items/min - Basic resource extraction
  • Mk.2 Miner: 120 items/min - Improved efficiency
  • Mk.3 Miner: 240 items/min - Advanced mining
  • Overclocked: Up to 250% speed - Requires power shards
Latest Updates & Tips

Efficient Factory Layouts

Build vertically to save space! Stack constructors and assemblers using foundations at different heights. Use conveyor lifts for vertical transport.

November 04, 2025

Power Management

Biomass burners are great early game, but coal generators provide stable 75MW each. Plan your power grid to accommodate factory expansion.

November 03, 2025

Belt Balancing

Use splitters and mergers to balance production across multiple machines. A Mk.1 belt carries 60 items/min - match this to your constructor output.

November 02, 2025

Overclock Strategy

Overclocking miners is more efficient than building more miners. A 250% overclocked Mk.1 miner produces 150 items/min using power shards.

November 01, 2025
Satisfactory Production Guides

Master factory building and production optimization

Production Tiers:
  • Tier 0-2: Basic resources - Iron plates, rods, concrete
  • Tier 3-4: Advanced components - Reinforced plates, rotors, modular frames
  • Tier 5-6: Complex parts - Motors, heavy modular frames, computers
  • Tier 7-8: End-game production - Supercomputers, turbo motors, nuclear pasta
Conveyor Belt Speeds:
  • Mk.1 Belt: 60 items/min - Early game standard
  • Mk.2 Belt: 120 items/min - Mid-game efficiency
  • Mk.3 Belt: 270 items/min - Late-game throughput
  • Mk.4-5 Belt: 480-780 items/min - Mega factory scale
Frequently Asked Questions

Divide your target production rate by the machine's base output. For example, to produce 120 iron plates/min with constructors (30/min each), you need 4 constructors. Remember to account for overclocking!

Overclock miners and extractors first - they provide the most benefit. Power consumption increases exponentially (150% speed = 187% power), so prioritize overclocking based on resource scarcity, not power efficiency.

Use splitters to evenly divide resources and mergers to combine outputs. Ensure belt speeds match production rates - a Mk.1 belt (60/min) can't handle two constructors producing 30/min each if they output to different items.

Alternative recipes unlock from hard drives found in crashed pods. They often provide better efficiency or allow different input materials. For example, "Iron Wire" makes wire from iron instead of copper.

Each machine type has a base power consumption (Constructor: 4MW, Assembler: 15MW, Manufacturer: 55MW). Add them all up and add 20% buffer. Start with 8 coal generators (600MW total) for early-mid game.